The Tone God NerFuzz


The Tone God

The NerFuzz is a programmable fuzz effect that is capable of going from mild overdrive to fuzz chaos, vintage to modern tones, blues to experimental styles using nine control parameters. The drive and gain controls help dial in the amount of distortion and response you want. An active three band tone control to refine that tone. A gate function to combat noise or simulate old squelch fuzz tones. The differential control opens up new ranges of sounds creating, octave, crossover, tripling, or swell effects. With the adjustable feedback loop the NerFuzz will feedback on itself creating sonic mayhem. All these tones with a 100% analog signal path.

To be able to save all these available sounds are 20 memories with two switchable patches per memory for a total of 40 different sounds. There are no worries that you might loose that magic sound. Your settings will be exactly the same every time you access the memory. No need to have multiples of the same fuzz just to have access to different sounds. Use the hands-free memory switching to select memories with only your feet so you do not have to reach down in the middle of performing.

Sporting a touch interface which only responds to skin contact there is no worry that settings will be changed by mishandling either in transit or in performance. There are no knobs to break off or difficulties seeing settings on stage. The large memory and bypass control plates should be able to take just about any abuse one can throw at it and not wear out.

By using solid state controls you do not have to worry about controls getting old, dirty, or scratchy eventually needing replacement. The display gives a clear numerical value of the parameters which you can record either in the on board memory or in your own records knowing you can come back to that sound anytime you want. Something you cannot do using the “o'clock” style of parameter value recording which because of it's inaccurate nature may cause you to lose that magic sound.


  • Wide range of distortion sounds
  • Active three band EQ
  • Differential Control
  • Noise Gate
  • Adjustable internal feedback loop
  • 20 Memory locations each with two switchable patches for 40 sounds total
  • Hands-free memory switching
  • Touch interface
  • Solid state control
  • Large high impact resistant control plates for bypass and memory controls
  • True bypass with LED indicator and automatic bypass on power failure
  • Clear and bright display
  • High quality components
  • Durable construction
  • 9V to 24V AC or DC (any polarity) input power

Parameters & Features

  • Drive

    The Drive parameter adjusts the level of the signal going into the distortion stage. By increasing the signal level the distortion section will be driven harder creating stronger distortion. At higher settings the drive stage will start to distorted itself which can add even more distortion. At lower settings the signal will be attenuated below the input's original signal level. This can be used to adjust for higher input levels like that from high output pickups or other effects.

  • Gain

    The Gain parameter adjusts the amount of distortion that will be created but the distortion stage. Higher settings will create compression. Lower settings will generate little or no distortion.

  • Diff

    The Diff (Differential) parameter when positive enables the differential mode. By adjusting the Diff parameter a wide range of sounds can be created such as crossover, octave, or tripling distortion. “Metallic”, “fizzy”, “splatter”, or “thin” tones can be generated that interact with your playing. Holding notes on some settings will cause a swell effect as the note decays. Adjusting the Drive and Gain parameters will affect the behavior of the Diff control.

  • Bass / Mid / Treble

    The three band active tone controls will either cut or boost the respected frequency band. Lower settings cut. Higher settings boost.

  • Feed

    The NerFuzz has an internal positive feedback loop adjusted by the Feed parameter. At lower settings the feedback will boost the distortion generated or cause filtering effects as the signal is fed back into the signal chain. If enough feedback is added the NerFuzz will start to oscillate on its own. The other parameters will affect the characteristics of the feedback. The input signal will also affect the feedback characteristics. For example adjusting the volume control on the guitar will change the pitch of the oscillation.

  • Gate

    The Gate parameter when positive engages the gate function. This will set the level at which the distortion stage will be heard. This can be used to block noise from higher Drive and Gain settings, excessive feedback from the Feed parameter, or noise in the environment like hum through the pickups. The Gate can also be used to create squelched style fuzz tones like those found in vintage fuzz effects.

  • Level

    Adjusts the final output level of the effect. Higher settings will boost the output beyond the level of the original signal.

  • Memory

    The Nerfuzz is capable of storing all the parameter values in a single memory posistion. This allows the saving of a particular sound to be recalled later. The NerFuzz has 20 memories. Each memory has two sets of parameters (patch) that can be saved and loaded labeled “A” and “B”.

    The “A” and “B” patches are selected by the memory control plate located in the lower left position. This gives the performer the ability to have two different sounds that can be switched between on the fly whether the NerFuzz is bypassed or engaged. The sounds can be completely different from each other or only slightly different so for example one position can be used for rhythm and the other position for leads.

    Saved parameters can be temporarily altered on the fly. For example the Level parameter can be changed if the output level is too low or high. The memories are saved only when a programming sequence is performed so there is not concern that you may have lost the original sound.

    Each patch also will save a parameter that will be selected when the patch is loaded. This will help make adjusting a preferred parameter on the fly easier. For example the Gate parameter can be selected on loading in case the player needs to adjust for a unusually noisy environment.

    The NerFuzz will also remember what the last memory location was before power off. When powered back on the NerFuzz will automatically load that memory.

  • Hands Free Memory Selection

    To facility live performance the player can navigate the memories without having to use the memory touch controls. Simply bypass the effect, depress and hold the Memory control plate for a few moments, then use the Memory and Bypass control plates to increase or decrease the memory value. Once the correct memory value is selected depress and hold one of the control plates for a few moments and the selected memory will be loaded.

    The player can organize the memories to fit a set list then cycle through the memories in sequence using the hands free mode. When configured this way the NerFuzz should not need to be adjusted by hand for the performance duration saving time between songs.

  • Touch Interface

    Unlike traditional effects which use mechanical parts to adjust parameters the controls have been replaced with a touch interface. The reasons for using the touch interface are:

    • No moving parts so it will not wear out
    • No hardware to break like knobs, shafts, switches, etc.
    • The interface will only respond to skin contact preventing unintentional adjustments from other sources (i.e. foot slips, transit vibration, etc.)
    • Low profile so as to not catch on any stray items like cables, shoe laces, pants, etc.

  • Solid State Control

    By replacing mechanical controls that adjust the effect parameters with solid state technology many advantages can be achieved. The controls should not degrade over time. They will not get noisy, dirty, or easily damaged. They should not need replacing over the life span of the effect.

    The parameter value reproduction accuracy is much improved by replacing the approximate “o'clock” style settings with clear numerical values. These values will not change or float over time. Favorite settings can be recorded either in the internal memory or in one's personal records, for example in a notebook or spreadsheet. When the sound is needed it can easily be dialed back in. No more loosing that special setting.

  • Bypass

    The NerFuzz is true bypass. The NerFuzz will remember the last state it was in before being powered off. When powered back on the NerFuzz will return to that state. If a power failure occurs the NerFuzz will automatically go into bypass and continue to pass signal without the need of power.

  • Construction

    The NerFuzz is constructed with high quality parts. All finishes and hardware have been selected for durability. The display is clearly visible in dark and well lit environments. Controls are easily accessible and simple to use.

  • Power Input

    The power input system allows the NerFuzz to accept either AC or DC of either polarity input power of 9V to 24V at 100mA or more making the NerFuzz flexible for various hardware power supply configurations such as those found on pedal board power supplies. The NerFuzz is ships with a low profile single slot light weight power supply.

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